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Magic ParticlesProducts
   
  special effects editor + API for game developers:

 
   
   
   
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  universal wrappers for API integration into most popular graphics engines  
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  special effects editor for designers  
     
Magic ParticlesGallery
   
  List of commercial games using Magic Particles technology  
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  Some video clips of games that use Magic Particles technology  
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  Video of special effects created with the help of Magic Particles  
     
Magic ParticlesFeedback
   
  Forum on Magic Particles usage  
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  No need to register to leave the message  
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  Developers e-mail  
     


 
Wrappers for API   Windows 
 
Wrapper is created to maximally simlify API integration into graphics engine. API draws nothing but returns user all information about partcles. Rendering is done by wrapper. Wrapper was written so that in most cases it could be used in game projects without any additional changes.Wrapper is created to maximally simlify API integration into graphics engine. API draws nothing but returns user all information about partcles. Rendering is done by wrapper. Wrapper was written so that in most cases it could be used in game projects without any additional changes.

<strong> Note!</strong> Wrapper is the documented example with open code that allows to start working with API quickly. But user can create own wrapper for <strong>any</strong> graphics engine that allows to include external library. There is no need for user to repeat all peculiarities of original wrapper. It will need no more than ten functions for minimal integration with engine. In practice the intergation means to load textures and draw particles using their color and coordinates of vertexes. Note! Wrapper is the documented example with open code that allows to start working with API quickly. But user can create own wrapper for any graphics engine that allows to include external library. There is no need for user to repeat all peculiarities of original wrapper. It will need no more than ten functions for minimal integration with engine. In practice the intergation means to load textures and draw particles using their color and coordinates of vertexes.

Wrapper's manual is in Wrapper.chm file. API.chm is an API manual.Wrapper's manual is in Wrapper.chm file. API.chm is an API manual.

2D version of wrapper shows special effects in MATRIX style. Faces of the main heroes of this movie appear on the screen in the form of digits. Special effects were created in "Magic Particles" visual editor.

Wrapper allows to play any special effects created with the help of Magic Particles, it is enough to change ptc-file in the wrapper folder. If external textures are used they should be placed in textures folder. External textures are created automatically by visual editor using "File->Save As... (API)" command.
 
  At the moment Magic Particles (Dev) is integrated into the following engines and APIs:

Download wrapper for Download wrapper for Marmalade 2D/3D ~ 9,71 Mb
This wrapper for Marmalade is demo, because it does not contain source code. The user will get source code in case of buying the library for Marmalade.

Download wrapper for Download wrapper for DirectX 2D/3D (this wrapper is included in standard package) ~ 2,85 Mb

Download wrapper for Download wrapper for OpenGL 2D/3D (this wrapper is included in standard package) ~ 3,25 Mb

Download wrapper for Download wrapper for Dark GDK 2D/3D ~ 2,85 Mb

Download wrapper for Download wrapper for HGE 2D (this wrapper is included in standard package) ~ 760,16 Kb

Download wrapper for Download wrapper for Playground 2D/3D ~ 5,89 Mb

Download wrapper for Download wrapper for PopCap Framework 2D ~ 8,77 Mb
 
Magic ParticlesTutorials
   
  This is a video guide to help you with the basics of Magic Particles.  
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  Learn the basics of creating fire effects and working with Magic Particles editor.  
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  Site 3d2f.com published a review of the program Magic Particles.  
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Magic ParticlesNews
   
   
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